package  
{
    import org.flixel.FlxSprite;
	/**
     * ...
     * @author Richard Pan
     */
    public class Backdrop extends FlxSprite
    {
          
        // Background art
        [Embed(source="Background.png")]
        private var backgroundSprite:Class;
        
        public function Backdrop(x:Number, y:Number)
        {
           super(x, y);
           loadGraphic(backgroundSprite, false); 
           solid = false;  //Just to make sure no collisions with the backdrop ever take place
        }
        
    }

}